7/4/2023 0 Comments Freestyle dirt bike jump ramp![]() ![]() TikTok: Lounge Merch Store is available now This is my personal thoughts as I watched it all play out. I personally couldn't care less - both riders were freaking awesome and all 7 riders were on their game!īut let me know what you think. But Jacko won with the 'UnTucked' Frontie. They both threw down Front Flip No Handers, and you could very easily argue Adelberg had this one wrapped up. Of course, there's always controversy around judging and this time it played out with the two big dogs of Best Trick - Jacko Strong and Rob Adelberg who have enough Gold Medals to sink a ship! In 2023, Japan FMX Best Trick, there were 7 riders who were gunning for the Gold Medal and this time it was Jacko Strong who took home his 7th Gold Medal in Best Trick discipline, equalling Travis Pastrana's 7 in Freestyle and Ronnie Renner's 7 in Step-Up! If you want to find a Tannenzaepfle near you, here are some helpful links!Īnother X Games, another year that everyone jumps up and down about the judging! Thank you to Rothaus Brewery from Germany for their unbelievable Tannenzaepfle Range of Beers and Alcohol-free beers for this show. Want to book a Rothaus Brewery Tour with our Partners? Thanks to Lakes Networking for the new Website! If you want your site built by the best, contact TikTok: Lounge Merch Store is available now Of the JUMPs World Tour Ranking 2023 (after 4 Contests) The course layout, the tight arena, the ramps and how Harry ended up going from Japan X Games on a different set-up to Pepa Aron's 1st gear crash.Īnything can happen and that's why FMX is awesome! The full wrap-up podcast is over on the NIGHT of the JUMPs podcast, but for this one I wanted to look closer at what the Riders had to deal with. Here is the new test track using all ramps.With NIGHT of the JUMPs Rd 4 in the history books, Team Czech surprised everyone with their huge win over Team Spain with some legends of the sport and the World Team with some of the biggest names with all of the accolades. Here is the new ramp file with all ramps. An example of the ramps are below along with links to the ramps and the new test track. The surface of the quarter pipe is considered sand because all other materials felt slippery when approaching vert. I couldn't make the quarter pipe any steeper without weird things happening on takeoff. The quarter pipe is about 15 feet high with a 75 degree take off. The long jump ramp was based off a 120ft ramp but it can be pushed to make a bigger gap. You will need to replace the old test track in your mods folder. In the future I plan on making a version of the ramp that shows the exposed frame. The runner uses the same textures as before. Lastly the back corner of the ramps is exposed to show a little metal under the fabric sides. I changed how I make the sides so they should look different too. They now have expanded sheet metal on top. I have updated the textures on the ramps. Short version: The ramps are split to give shadows and proper collision. If there is another naming convention that I don't know about then please tell me. I recommend parenting meshes together so that they can be moved as one but can still be named separately. "TRKCONC_" Gives collision and still allows you to turn but doesn't cast shadows. When the object starts with "WLLCONC_" it gets a shadow and collision but when your wheels are on a "WLL" surface the game's physics wont let you turn the bike. This is because the surface name must start with "TRKCONC_" while the name for the walls of the ramp must start with "WLLCONC_". The walls of the ramps and the surface of the ramps are split into separate objects. Note on ramp name in fbx and blender file: To get collision and shadows in game they must be named a certain way. If you use the ramps in a track then please credit me TheFluffyGecko. Included is a blender file, a fbx file, textures, and shd for textures. In the future I will be updating the textures, making more ramps, and making any other needed adjustments. They could be pushed closer or farther away by about 10ft and still hit good. The Super kicker hits good at about 50ft. The standard competition ramp hits good when the gap is about 80ft. The runner is 6m long so it should be easy to place in a line. They are not designed to be hit at full speed. I did some research and made them very close to scale. There is also something to put in front of the ramps to keep the ground from deforming(I call it a runner). Currently there are two ramps a super kicker and a standard competition ramp. These are some fmx ramps and a test track that I have been working on. ![]()
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